Crowfall announced it will officially move into Beta starting on August 11th. If you have purchased any backer package during the development phase of Crowfall, you will have immediate access to the game and can join the Beta right now. If your not a backer, you can sign up for Beta testing at crowfall.com for a free chance to receive an invite.
Beta invites will be broken up into multiple waves. It was stated on the official Crowfall website that these invites will be based on the date that people signed up, giving preference to people who signed up first. The first round of invites, starting on August 11th, will shoot to push the population of the game into the thousands before the next wave invites occur.
Crowfall put its latest version of the alpha, 5.125, up on its Test Servers on 7.22 and have made mulitple updates to the client since then. This update Included Several quality of life updates as well as changes to core game play features including:
Varying siege timers to help support both NA and EU guilds
Introduced two new Keep (player owned territories) Including the Mini Keep and Medium Keep
The next chapter of Crowfall's New Player Experience in the Gods Reach Campaign
A massive change in mobility and how dodging works in game. There are now two types of dodge that are tied to all of the races: A 10 meter dodge that allow the player two dodge pips that regenerate once every 11 seconds (Human, Half Elf, Stoneborn, Half-Giant, Elken, and Minotaur} and a 20 meter dodge that allow only one dodge pip that regenerates every 22 seconds ( Guinecean, Centaur, Nethari, and Wood Elf
Changes to the way Crowd Control Immunity works and how long a player is immune to CC after Retaliation. CC immunity time has been reduced from 3 seconds to 1.5 seconds. They also changed the overall time that someone receives CC immunity from the Resolve Trait from 8 seconds all the way down to 3 seconds.
Increased the Number of Power Tray Slots (active ability slots) from 8 to 10 base slots.
Reduced the amount of players AOE skills can hit to 3 targets
removed Ranges from a Weapons Power and replaced it with a static number